project(PlaySound)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")

set(CMAKE_BUILD_TYPE Debug)

include_directories(${CMAKE_SOURCE_DIR}/include)

add_executable(PlaySound main.c )

#link_directories(${CMAKE_SOURCE_DIR}/lib)

target_link_libraries(PlaySound ${CMAKE_SOURCE_DIR}/lib/SDL2.framework)